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The Principle of Two Weaknesses in the Endgame

The Principle of Two Weaknesses in the Endgame 😎 Become a Patron (extra daily content):
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Today I went over a very important endgame principle which many weaker players, such as myself, tend to not think about when playing a tournament game – the principle of two weaknesses.

Being conscious about this is important because it will help you come up with strong, “human” plans, which the weaker side will have a hard time playing against.

The basic idea is that a single weakness is not enough to win. In the endgame, the defending side can deploy all his pieces to defend the one weakness, often without serious consequences, in which case the attacker would have no easy way to make progress.

The principle of two weaknesses states, therefore, that more than a single weak point is necessary to win the game.

In the video I analyzed four positions in which the stronger side did just that – induced, targeted, and finally won the game exploiting the principle of two weaknesses.

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